@LouStagner has taken a job at Arccos, and I’m excited for the continuing evolution in data in golf… Much like I fixed Ballnamic (haven’t gotten a thank you card) I’m going to lay out some suggestions for projects Lou should work on… I look forward to Lou sending me a thank you card.
-
Suggest a tee box feature. This one is simple and close to Lou’s heart… should be able to use people’s data (both the players and the aggregate) to suggest the “optimal” tee box for players of varying skill… Look at handicap, driver distance and everything else, and point them towards the “correct” tees… Correct is obviously subjective here, but it might be an interesting feature to implement.
-
On a similar vein, it would be cool if you could build out models for identifying courses players should play well or poorly on… From the simple idea of long hitters do well on big open courses to actually a data driven analysis of “like” players and where they play best… I’m not sure if Arccos has a big enough data set for that, but it would be cool to have a “scoring range” feature for various courses. It could be a useful feature from multiple angles, but also show people what types of holes they struggle on (and possibly why)
-
This one is a little in the weeds, and based soley on Chasing Scratch, but you could likely optimize tee box selection based on handicap goals… there are some sand bagging implications here, and this ties back into #1… Basically identify “opportunities” in scoring average vs course rating… We won’t get into the ethics of this, and maybe this is only an internal feature… but it’s an interesting rabbit hole to me.
-
I’m not sure if we can get this granular, but it would be interesting to see if you could show people which strokes gained would improve their score on a particular course… Basically an analysis of how many different types of shots you are hitting compared to the strokes gained… Basically my thought is: A really bad sand player could gain strokes getting better out of the sand OR hitting it into less sand traps… but the improved iron play would obviously help elsewhere.
-
More of a big picture idea, but it would be cool if Arccos dug into practice suggestions and tracked peoples practice and improvements… give people different drills and see how much improvement they show (obviously you’d have to track their practice in Arccos)… this could drill in on what practice was effective and hopefully help guide people to more effective, actionable practice
Hope that helps! enjoy the new gig.